House of Madness
House of Madness is a survival-horror first-person shooter developed for a game design course in Unity. Set inside the abandoned Kings Park Asylum, the game challenges players to explore the hospital, survive hostile encounters, collect the items needed to progress, and ultimately find a way to escape.
Why I Created It
Built as a game design class project to explore first-person gameplay, level progression, environmental storytelling, and survival-horror mechanics in a complete playable experience.

How I Built It
Developed in Unity using C#, with environmental and gameplay assets sourced from the Unity Asset Store. The game combines first-person movement and combat with exploration, item collection, locked-area progression, and escape-focused objectives across the asylum environment.
Impact
Will be available soon on Itch.io!
